Grave Gardener

Grave Gardener is a 2D game created as apart of our "Time to Make a Game" project at AIE during my first year. My Game Design and Production class was separated into groups and tasked with creating a game over the course of a little under a month. The requirements were that we would each be assigned to focus on our weakest roles for game dev(excluding sound design), we must use school designated programs for things like version control and project management, and we may only work within class. Lastly we were given the theme, "Bones", and were set to our own devices. Throughout the project I created a majority of the character art (as that was my weakness), but still had much input on the game concept and gameplay.
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About
Involvment
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Lead Artist. Managed art, built characters, and implemented animations.
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Programming. I helped setup code on some of the towers, and programmed the animation states
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Design. I created the concepts for the various towers and the games flagship mechanic of collecting and fighting with bones.
Grave Gardener is a Tower Defense Game about an undead farmer, set out to defend his crypt from construction workers that mean to tear it down. He does this by slaying them with his trusty shovel and using their bones to craft monstrous plants within the grave plots. The player has the choice of using the bones to plant or upgrade plants, but to also throw them at enemies. This would be a powerful attack at the expense of building up a consistent defense. The three plant types were all designed by me and followed a sort of rock papers scissors strategy angle. Although its description sounds hardcore, Grave Gardener was a cute and fun project to both work on and make art for. I felt improvement as a 2D artist, and programmer throughout!