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Amorphous is a 2D platformer that began its' development during my first year at AIE with a small team of several artists and designers. I created the game's concept and iterated on it with the other designers. I focused on creating much of the documentation, mechanic concepts, most of the major design loops, enemy interactions and variants, as well as the game's economy, etc. Once the foundation for the project was set, I began programming the slime player controller and we enlisted the aid of several artists to begin making assets. Later on, others would join the project, and the wheels would begin spinning.

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About

Amorphous

Involvment

  • Worked with a team of 8 to build out a project framework and met frequently!

  • Worked with designers to establish systems and wrote a comprehensive GDD

  • Programmed our prototype player character and transferred it into a detailed programming Doc

  • Created multiple level designs for a Rogue-like platformer with an extremely mobile character

  • Worked with artists to establish characters and environment. Documented thoroughly to make the asset creation process smooth!

Amorphous is a game created out of a love of retro dungeon crawlers, rogue-likes, and most of all... Slimes! I felt like Slimes were always an intro mob that were given the short end of the stick or were disregarded as easy enemies. This game is designed to utilize a series of slime-based abilities/tropes to bring power back to these early dungeon baddies. The game also suits its name, allowing the player to act in a fluid and amorphous manner by granting them many different methods of approaching its various encounters. 

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Unfortunately, since we were all in school, things got in the way and we never got to finish our Demo. I still did a ton of design throughout however and perhaps will pick this back up one day. Ask me about it if you're interested! Or check out the 30-page GDD I wrote for it.

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