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Jacob Nowak, Game Designer

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Overview

I am a Game Designer with over 3 years of experience and a degree in Game Design and Production. I specialize in creative troubleshooting, patience, and adaptability. My creative flair plays a crucial role in both crafting unique content and overcoming challenges throughout development. I am known to be a reliable team player and am confident I can provide any team I find myself on with a positive and fresh perspective.

What Do I want?

To be a Game Designer! I enjoy pretty much all types of games and the unique problems that come with designing them. More importantly, I am a people person, meaning that I thrive when talking about complicated game systems and working with a team. Outside of that, I find that I actually have a lot to say about art and enjoy programming. I excel in positions where I can create and enjoy every step of the process. If you are looking for a creative, passionate, and consistent person, I'm your guy.

Education/Experience

Academy of Interactive Entertainment

Degree in Game Design and Production - 2019 to 2021

 

North Idaho College
English and Writing - 2018 to 2019

 

Post Falls High School & Kootenai Technical

Diploma and Welding certification - 2015 to 2019

 

Apprentice Millwright at S&S Industries

- The most relevant skill acquired is an aptitude for understanding and designing schematics for machines and building layouts, which I have found to help with level designs!

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Level Design
Relevant Skills

  • Level Design(prototyping-execution)

  • C# and Lua Programming

  • Visual Programming with Bolt and Blueprints

  • Unity & Unreal experience (Also Pico 8!)

  • 3D Art: Maya, Substance, Photoshop

  • 2D Art: Photoshop, Asesprite, Etc

  • Game Balance and testing experience

  • Blueprint/Schematic Design as a Welder/MillWright

  • Self motivation and positive determination

Values

  • I value respect on a mutual level

  • I believe inclusivity and individuality are important when working with a team and in everyday life

  • There is always room for positivity, but maintaining a conscious level of tact within each engagement is vital

  • There is no problem without a solution or alternative

  • Passion and Creativity are hugely important

  • Anyone can achieve their dreams with enough elbow grease and dedication

Systems Design Relevant Skills

  • Economies(Experience building and implementing resource systems in games.)

  • C# and Lua Programming

  • Visual Programming with Bolt and Blueprints

  • Unity & Unreal experience

  • Knowledge of Google Suite, notably Google Sheets!

  • Game Balance and testing experience

  • Vast experience building workable flowcharts to outline game information

  • Experience with Jira and other similar software

Worldbuilding Relevant Skills

  • Direct Worldbuilding experience. Short stories, game concepts, MTG Plane creation.

  • Writing experience. Creating short stories and video game stories.

  • Experience creating Art bibles and World Guides.

  • Art brief experience on multiple unique project types.

  • Storyboard and Quest creation!

Other Skills

  • Game Design (Levels, Systems, Econonomies)

  • Collaboration and experience with Production, Art, and Programming disciplines

  • Testing and Feedback

  • Client production experience

  • Data graphing(Excell/Google Sheets)

  • Board and Card Game Design

  • Narrative Design(storyboarding, game plots)

  • Storyboarding

  • Project Management:  HackNPlan, Jira, Etc

  • Sprint Planning & Scrum Management

  • Version control management: P4V, Git, Etc

  • UI/UX Design(Adobe XD, Figma, Photoshop)

  • Remote Experience with Teams, Zoom, Slack, and Discord.

Why A Jackelope?

In middle school, I had a jaunty teacher that nicknamed me Jackelope. I later attached myself to the name, due to my belief that the name suits my creative nature. Jackalopes are a combination of two ordinary things mashed into something mythical, and I believe that is fairly representative of how my creative approach can be!

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