Jacob Nowak, Game Designer

Overview
I am a Game Designer with over 3 years of experience and a degree in Game Design and Production. I specialize in creative troubleshooting, patience, and adaptability. My creative flair plays a crucial role in both crafting unique content and overcoming challenges throughout development. I am known to be a reliable team player and am confident I can provide any team I find myself on with a positive and fresh perspective.
What Do I want?
To be a Game Designer! I enjoy pretty much all types of games and the unique problems that come with designing them. More importantly, I am a people person, meaning that I thrive when talking about complicated game systems and working with a team. Outside of that, I find that I actually have a lot to say about art and enjoy programming. I excel in positions where I can create and enjoy every step of the process. If you are looking for a creative, passionate, and consistent person, I'm your guy.
Education/Experience
Academy of Interactive Entertainment
Degree in Game Design and Production - 2019 to 2021
North Idaho College
English and Writing - 2018 to 2019
Post Falls High School & Kootenai Technical
Diploma and Welding certification - 2015 to 2019
Apprentice Millwright at S&S Industries
- The most relevant skill acquired is an aptitude for understanding and designing schematics for machines and building layouts, which I have found to help with level designs!
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Level Design
Relevant Skills
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Level Design(prototyping-execution)
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C# and Lua Programming
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Visual Programming with Bolt and Blueprints
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Unity & Unreal experience (Also Pico 8!)
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3D Art: Maya, Substance, Photoshop
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2D Art: Photoshop, Asesprite, Etc
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Game Balance and testing experience
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Blueprint/Schematic Design as a Welder/MillWright
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Self motivation and positive determination
Values
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I value respect on a mutual level
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I believe inclusivity and individuality are important when working with a team and in everyday life
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There is always room for positivity, but maintaining a conscious level of tact within each engagement is vital
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There is no problem without a solution or alternative
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Passion and Creativity are hugely important
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Anyone can achieve their dreams with enough elbow grease and dedication
Systems Design Relevant Skills
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Economies(Experience building and implementing resource systems in games.)
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C# and Lua Programming
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Visual Programming with Bolt and Blueprints
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Unity & Unreal experience
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Knowledge of Google Suite, notably Google Sheets!
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Game Balance and testing experience
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Vast experience building workable flowcharts to outline game information
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Experience with Jira and other similar software
Worldbuilding Relevant Skills
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Direct Worldbuilding experience. Short stories, game concepts, MTG Plane creation.
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Writing experience. Creating short stories and video game stories.
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Experience creating Art bibles and World Guides.
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Art brief experience on multiple unique project types.
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Storyboard and Quest creation!
Other Skills
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Game Design (Levels, Systems, Econonomies)
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Collaboration and experience with Production, Art, and Programming disciplines
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Testing and Feedback
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Client production experience
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Data graphing(Excell/Google Sheets)
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Board and Card Game Design
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Narrative Design(storyboarding, game plots)
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Storyboarding
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Project Management: HackNPlan, Jira, Etc
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Sprint Planning & Scrum Management
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Version control management: P4V, Git, Etc
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UI/UX Design(Adobe XD, Figma, Photoshop)
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Remote Experience with Teams, Zoom, Slack, and Discord.
Why A Jackelope?
In middle school, I had a jaunty teacher that nicknamed me Jackelope. I later attached myself to the name, due to my belief that the name suits my creative nature. Jackalopes are a combination of two ordinary things mashed into something mythical, and I believe that is fairly representative of how my creative approach can be!